The title looks noticeably sharper on Microsoft's new console and you can immediately spot the difference. I was able to play City of Brass on both Xbox One X and PlayStation 4 Pro before launch. The control problems seem to be directly related to the number of enemies being rendered at any given time. If you activate the modifiers which lower the number of enemies, decrease their aggressiveness, and remove many traps in a level, you'll immediately notice that the controls feel more responsive because there's less stress on the system. Unfortunately, the best way to improve performance and reduce input lag drastically changes the game. Turning off aim assist also seems to help. While this means that you won't be able to react as quickly, at least you'll have control over your where your character looks. The only way to counter this is to lower the thumbstick sensitivity to two or three in the options menu. Uppercut Games needs to add an option to lock the frame rate to 30 FPS in order to prevent the uncontrollable input lag which results from a possible fluctuating frame rate. Currently, the Xbox One X version hovers close to 60 FPS, and this might be the reason why the controls are so unwieldy.Ĭity of Brass runs at 4K on Xbox One X and 1080p on other consoles. All versions run at 30 FPS or higher, but it doesn't seem like any of them quite reach 60 FPS. City of Brass runs at 4K on Xbox One X, but only 1080p on Xbox One, PlayStation 4, and PlayStation 4 Pro.
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